I'm from Santo Domingo, Dominican Republic. I started working with
CG in 2012, using 3ds Max and After Effects, and later
transitioned to Blender.
When the pandemic hit, I needed to find a way to sustain myself,
and that's when I discovered the amazing world of Virtual
Production. Since then, building believable and immersive
experiences has become my passion, with Unreal Engine being the
primary tool that helps me achieve it. I believe in creative
freedom, but I also value productivity. That's why I strive to
give my customers the best of me in every project, helping them
simplify workflows when it comes to triggering dynamic events.